Adventure

This project was to showcase our skills learned in Level Design and to further develop our level design skills. For this project I was tasked with designing a level for a 3D platformer and was given a game design document to review before creating this level. I began by creating a basic blockmesh level and playtesting it thoroughly to iron out any misaligned meshes, long/short jumps, and various other issues that hindered the levels flow. After creating my first blockmesh level iteration, I added multiple gates, valves, chests, and collectibles to increase the amount of player interactions and increase player engagement within specific points in my level. I set most gates and valves up by using timelines that trigger upon interaction and adjusting the curve to create a more impactful animation. To further increase the immersion I added some minute interactive details like letters to help pull the player into the story and create more environmental story telling. To increase the impact of my valves and gates I also added cinematic cutscenes with camera shake to show the force of the cave collapsing in and the friction of the rock doorway sliding open.

Game Engine:

Unreal Engine 4.27

Project Duration:

2 months

Project Roles:

Level Designer

Genre:

3D Adventure Platformer

  1. Videos/Images
    1. Playthrough with Designer Commentary
    2. Blockmesh Playthroughs
    3. Level Screenshots
    4. Blockmesh 1 vs Blockmesh 2
  2. Documentation
    1. Postmortem
    2. Mood Boards
Blockmesh Playthrough w/ Commentary
Blockmesh 1 Playthrough
Final Playthrough w/ Commentary
Blockmesh 2 Playthrough
Level Screenshots
Blockmesh 1 vs Blockmesh 2
Level Start
Level End
Focal Point
Mood Boards
Postmortem