Asteroids

Tasks:

This was an assignment for my intermediate scripting course. I was tasked to implement multiple mechanics, such as: player movement, projectile spawning and shooting, wave structures and spawning, and HUD elements (Main Menu, Pause Menu, Game Over screen, Score, Lives, Waves).

Throughout this project I implemented mechanics by using proper communication methods within Unreal Engines Blueprint editor. I was able to apply techniques learned throughout the course, as well as techniques I had learned through personal development. Some elements such as audio and HUD transitions were applied afterwards to give better game feel.

Game Engine:

Unreal Engine 5

Project Duration:

1 week

Genre:

Shooter Arcade