Defense Against the Horde is a horde based FPS defender game that a group of 4 designers and I built within two 1 week sprints. During the first week I was tasked with implementing the weapon and combat systems. Here is a list of all of the mechanics/blueprints I implemented in this week:
Weapon Blueprints
Sniper, Assault Rifle, Sub Machine Gun, Shotgun, Pistol
Reload Mechanic
Aim Down Sights (ADS)
Fire Rate/ Fire Rate Selection
Semi-Auto, Automatic, 3 Round Burst
Animation blueprints
Player Character and All Zombies
Ammo Pickups
Menus
Main Menu, Pause, Weapon Selection
UI
HUD
Wave Display at Round Start, Health, Ammo, Fire Rate, Reload, Blood Vignette
Here is a list of what I accomplished in the second sprint:
Improved Weapon Selection Menu
Hitmarker
Muzzle Flare
Added new zombie meshes
New Animation Blueprints for new zombie meshes
Improved HUD
Weapon Icons, Fire Rate Icons
SFX
Environmental, Background Music, Menu Music, Weapon SFX, various other feedback SFX
During the third week we were tasked to convert our digital game into an analog game. We decided to make a turn based 2-4 player PvE tabletop version of our game. Below is a list of what I contributed during this week: