
Description:
Project Sneaky Sneaky
For this project, I designed a 4-room level featuring an IPM (Introduction, Practice, Master) progression. My task involved creating guards utilizing Unreal Engine’s navigation and implementing guard scripts based on state machines. These guards were designed to have various states such as Idle, Angry, Pursue, Pause, and Patrol, managed through an NPC manager. Utilizing the level blueprint, I handled NPC management and their respective states for Project Sneaky Sneaky.
Tasks
- Implement NPC Guard State Machines
- Create Alarm Node Blueprint
- Create Navigation Points for guard navigation
- Create guard blueprint
- Allow guard selection and create feedback for guard selection
- Implement Guard Reversal Mechanic
- Implement a Point and Click Player Character
- Design Win/Loss criteria
- Design a 4 room level that used an IPM progression.
Additional Work I did on the project:
- Designed UI
- Main Menu, Pause Menu, HUD
- Implemented camera zoom functionality
- Incorporated Timer on HUD
Game Engine:
Unreal Engine 5.0
Project Duration:
1 Week
Project Role:
Game Designer, Level Designer
Genre:
Action, Stealth

