

Description:
This project was to showcase our ability to make mechanics and incorporate them into our level and appropriately pace our level using an IPM pacing method.
The mechanic showcased throughout my level is the helm mechanic. The helms in my level will turn platforms, lower planks, rotate masts, and unlock other helms that are chained and locked up. The locked helms act as a gate for players to progress throughout the level.
After a week of prototyping mechanics we took 2 weeks to create the blockmesh for our level.
Game Engine:
Unreal Engine 5.1
Project Duration:
3 Weeks
Project Role:
Level Designer
Genre/Aesthetic:
Adventure, Exploration, Platforming
Videos
Blockmesh Playthrough
Level Mechanic Showcase
Documentation
Level Pitch
Screenshots




Level Pacing

2D Level Map

Mood Boards




