
“Tournamental” is a game project where I was tasked to implement one mechanic and document the process through my game design documentation and by updating the mechanics card on Trello. We used an Agile workflow and were given one week to document and implement our mechanic in UE 5.1. After our week of implementing our mechanic we had one week to implement another designers mechanic in our version. My original mechanic is the Worn Out Tile mechanic. I chose the “Reveal the Way” mechanic to implement in the second week and was able to succesfully implement it and blend it with my current mechanic properly.
Game Engine:
Unreal Engine 5.1
Project Duration:
2 Weeks
Project Role:
Game Designer
Genre:
Tile-Based Strategy
Videos
Worn Out Tile Mechanic Video (1st Sprint)
Reveal the way (2nd Sprint)
Documentation
Blueprints
Worn Out Tile Blueprint

















Player Pawn Blueprint




Interactable Ball Blueprint (Week1)
















Interactable Ball Blueprint (Week 2)






Reveal Ability Blueprint



Invisible Tile Blueprint


Reset Pit Blueprint




