
Minotaur’s Might
This level design project spanned 4 weeks with the first week being the design week, 2 1 week sprints for blockmesh and implementation, and 1 week for playtesting. During this level design project I was able to implement:
- AI State Machines
- UI
- Menus, HUD, mechanic feedback
- Level Design
- Leading Lines
- Puzzle Mechanics
- Abilities with cooldown
- Shadow and Haste abilities
- Main Objective (Save the King)
- Optional Objectives
- Save a Cat
- Collect Relics
- Activate abilities
- Level flow and IPM implementation
- Player Feedback
- Data Collection for Playtesting
This project took inspiration from Minoan culture and Knossos Palace to create this level where players need to avoid minotaur’s and save the Minoan king from the minotaur invasion over the palace.
Game Engine:
Unreal Engine 5.0
Project Duration:
2 Weeks
Project Role:
Level Designer
Videos
Blockmesh (Sprint 1)
Level Presentation
Blockmesh (Sprint 2)
Documentation
Top-Down Map with Paths

IPM Chart



